“As a way to meet the wants of our upcoming initiatives, proceed to carry ourselves to the best commonplace of high quality, and guarantee BioWare can proceed to thrive in an business that’s quickly evolving, we should shift in the direction of a extra agile and extra targeted studio,” McKay wrote. “As a part of this transition, we’re eliminating roughly 50 roles at BioWare.”
Information of the layoffs comes as BioWare is within the midst of growth on the following Mass Impact title and Dragon Age: Dreadwolf. BioWare introduced Dreadwolf again in 2018 (identified then solely as Dragon Age 4) earlier than going silent for 2 years. Then, throughout Gamescom 2020, BioWare launched a brief behind-the-scenes video that confirmed off bits of idea artwork and included a message from builders that progress on Dreadwolf was persevering with apace. Later that very same 12 months, followers have been handled to a brief, light-on-detail trailer that teased the sport’s eponymous villain… and that’s it. There’s been no information about this sport, no gameplay, no new idea artwork, and no info on the protagonist or companions in three years.
McKay wrote that BioWare is working to assist the impacted workers discover jobs elsewhere inside EA’s different subsidiaries. He was additionally fast to guarantee followers that the layoffs would higher place the corporate to proceed growth on Dreadwolf.
“Let me be clear that our dedication to the sport has by no means wavered,” McKay wrote. “We’re assured that we’ll have the time wanted to make sure Dreadwolf reaches its full potential.”
However with BioWare hemorrhaging expertise and the shortage of considerable updates on the sport’s progress, it’s actually arduous to see how.